![]() ![]() Top Spin 4's extensive character creation tool - which through strange happenstance resulted in an uncanny Charlie Sheen lookalike when we played around with it – lets you define the look of a player right down to the distance between his eyes. Combined with one of the most extensive career modes ever seen in a tennis videogame, the real sense of career progression as you level a character up does start to make it feel like you're really on the tour. What's more, the academy imparts strategy suggestions that come very close to mimicking the real game: you can choose to defend or attack, serve and volley or work on precise takedowns, and the game will teach you – both in these training sessions and proper match play – how and when to execute what you've learnt. There are two basic types of shot play – control and power shots – and which you use is defined by how you choose to play a point. ![]() But pretty soon its control system – in which basic shot types, flat, slice, lob, and top spin, are assigned to the four coloured buttons – starts to feel more comfortable, and you're able to start attempting a couple of the modifiers on offer via the shoulder buttons. ![]() The learning curve is steep at first, and on-screen helpers rather aggressively chastise you for button-mashing panic as you start in the deep end of player control. ![]()
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